AoE4 – Breakdown of Rus and Holy Roman Empire

AoE4 – Breakdown of Rus and Holy Roman Empire

hey guys spirit of the lie here if you’ve been following age of empires four news at all you know we were all expecting details revealed today at gamescom at a minimum it seems safe to assume we’d learn more about the holy roman empire and the ruse they were announced as the final civilizations a couple of months ago on top of these six we already know quite a bit about as expected we did end up getting a better look at those final civilizations today in a relatively short minute and a half long trailer it had a lot of rapid fire clips back to back by my count 24 scenes less than 3 seconds long on average making it difficult to pick out everything on a first viewing for this video we’ll go through it a bit slower and also check out some very extensive write-ups just posted about the civilizations on the official website starting things off we get a peek at the rise of moscow campaign which of course will be a campaign for the ruse featuring the mongols as the antagonists the first shot is probably just defending some small village against a mongol raid during the campaign and you can see archers grouped up on top of a stone wall which is new for the franchise in the next shot we have a small bridge skirmish against what again appears to be the mongols presumably even from the same mission you have an obvious hero unit dressed in golden armor so he’s easy to find though it’s hard to say exactly which hero this would be this was hundreds of years ago so i hope it isn’t a spoiler but moscow was actually captured and burned a few times and yet always seemed to storm right back and we’ve heard in interviews the aoe 4 team is taking a longer view on campaigns possibly spanning multiple generations given that i can see why they would pick the rise of moscow for a campaign as it has a lot of highs and lows with some pretty intense setbacks we then get a deeper look at the roofs and a glimpse at some of their architecture based on the official civilization write-up from age of empires.com it sounds like each age is meant to capture a specific time period in the development from early roots to the duchy of moscow their economy overall sounds quite strong with a steady income of gold from their unique mill called the hunting cabin we’re told they still act as mills but generate gold based on the number of trees nearby and can also produce scouts they also have a unique bounty score mechanic that’s increased by killing animals on the map if i’m understanding it correctly as you kill more animals on the map it sounds like your passive gold generation increases at hunting cabins it’s an interesting way to encourage a player to explore the map quickly albeit maybe a little bloodthirsty to have a game plan of hunting every animal on the map to extinction as quickly as possible as long as military units can’t attack guide units like deer then that could be a pretty interesting mechanic and encourage you to hunt deer as opposed to farming until you can build up your bounty score it also sounds like they’re quite defensively oriented in the early game with stronger palisade walls and outposts followed by having early access to knights in age 2. if you’re being raided early on by either archers or light cavalry as shown in one of the clips then early nights could help stabilize that situation moving on to their unique units the first is the strelzy unlike the similar sounding strollet in age of empires 3 which had very low attack it sounds like this version is a high attack gunpowder unit that does more damage when stationary i interpret that to mean that their attack increases as they’re standing in one place meaning you’re better off not microwaving or kiting with them too much they also carry large axes that you can use against melee attackers and we get a shot of that in the trailer in the next shot we see what may at first appear to be another type of heavy infantry with curved swords but as we’ll see in a moment those may not be trainable ruse units at all their second unique unit is the mounted warrior monk it says they improve the combat abilities of nearby units after it attacks so it obviously has a dual function of fighting and as a support unit considering their monks they can also pick up relics which we know can be used to convert units in mass we even get a shot of a conversion in action causing some charging mongol swordsmen and cavalry archers to flip sides something i hadn’t noticed before is even the little spikes at the end of the conversion circle seem to be able to capture units they touch after seeing this clip i’m pretty sure the swordsmen in the previous shot with curved swords are just converted mongol units from the official website we also know that the ruse have a cavalry archer as another sort of unique unit although it’s safe to say it’s probably not as strong as the manga die which was alluded to in the mongols write-up maybe surprisingly there’s in fact yet another set of unique units for the ruse called the laudya trade ship and the logia attack ship which it says can be converted into any other type of ship it’s not clear how many choices you have there and how that could be used to a tactical advantage we also get a glimpse at some of their landmarks and one that you can build going up to h2 is the golden gate which acts as a market but gives better exchange rates between resources you can see how even with fewer civilizations you can make use of landmarks to essentially customize your civilization to be either more economic or militarily focused another example of an h3 landmark is the abbey of the trinity which naturally helps produce their battle monks at a discount and gives them unique upgrades similarly one of their h4 landmark options that’s revealed is the high armory giving a discount on siege and extra upgrades for them as well like instant setup and tear down of manganese and trebuchets overall it sounds like roots are going to have a lot of different options between early cavalry strong gunpowder siege warrior monks and even cavalry archers in the late game at least they seem initially like a bit of a jack of all trade civilization that’s just one of the new sieves though and the other is the holy roman empire they’re described as a powerful infantry-based civilization built for defensive turtling with extra armor on their buildings their outpost towers and keeps can also apparently garrison relics for even more armor and damage i like the direction they’ve gone with relics and giving them a civilization specific use here it seems possible that both ruse and holy roman empire could add extra priority to relics and gives an interesting dynamic when those two civilizations are matched up in dark age we’re told the holy roman empire have a unique religious unit called the prelate i’m assuming it’s pronounced that can be created at the town’s center as you’d expect from a monk unit it can heal and also give a boost to nearby military units but it also seems to be able to help your economy in one shot we see it boosting the productivity of a lumberjack or should i say lumberjill who instantly drops off extra wood with a prelate nearby we also see him walking through a farm as well so i assume he just automatically walks around and helps her villagers produce extra resources in an earlier trailer we saw a similar looking unit for the chinese collecting gold from buildings which the official write-up called a tax collector their other unique unit is the lanzknecht i think it’s pronounced who are a light infantry unit with an area of attack since they fight with a two-handed sword and are classified as light infantry i assume their hp or armor is quite low but if you can get a few enemies in range they seem to be pretty effective in this close-up battle they had a pretty decent edge in numbers so it’s hard to estimate how strong they are from this alone but if the holy roman empire is all about infantry as they say then presumably this will be a pretty solid unit in terms of their landmarks that we know of going up to h2 one option is to build the auckland cathedral which it says creates a large inspired area when aprellate is garrison i’m not quite sure what that means and assume it has something to do with the extra resources that we saw villagers dropping off they also have a unique attack in h2 that increases the speed of infantry units again coming back to them being an infantry civilization heading up to h3 they can then build the burrgave palace which creates five infantry units in the time to create one so basically the batch creation system remember this is just one building doing this so while it helps them ramp a production it’s not like they’re producing five times as many units as any other civilization they just need fewer barracks this is also the age that the prelate can research attack to inspire units in battle so prior to this it seems to be only an economic unit and finally for the last age up you can build the elsbok palace which acts as a keep or castle while also reducing damage to nearby buildings which i think is an interesting idea further adding to that defensive theme they also get attacked that increases the hp of towers walls and gates we can see from the trailer that they have access to heavy cavalry a variety of siege units archers crossbows and early gunpowder though i expect the lens connected is going to be a fan favorite interestingly in one shot we see what looks to be a mace wielding unit though it isn’t referenced in the write-up so i assume this just means that generic units are going to have re-skins for different civilizations so that’s all the new information released on the two new sieves i like that both the roots and the holy roman empire seem to have an early ramp to their economies one with a building and the other with a unit i also think these two civilizations matched up against each other would be pretty interesting in 1v1 since not only would you have relics to think about but also a clash of what sounds like a defensive turtling sieve against one that expands all over the map to gather hunt now like i said a short minute and a half trailer was probably a letdown for some fans but on closer inspection it was actually a lot of info when you dig into it with presumably most of the details about bonuses and units now revealed all that’s really left to hear about is the next closed beta or alternately when an open beta might start keep in mind gamescom isn’t over yet and in fact this is all just from the opening show we’re just short of two months out from the release of age of empires 4. and this is the biggest gaming hype event leading up to that so i wouldn’t be shocked by another announcement still to come that’s all for this one though thanks for watching guys i’ll see you next time [Music] [Music] you
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AoE4 - Breakdown of Rus and Holy Roman Empire

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